![]() ![]() It became a badge of honour to send an opponent into the abyss and hear the commentator yelling ‘Bigfoot is calling in the whirly bird’ and we knew we’d bested him. ![]() ![]() Hours planning traps and exploring the region looking for things to push miles back onto the track. I don’t know why but we spent hours doing this. ‘Bigfoot is hanging ten!’ the commentator would yell as it hit the portapotty I shunted into his path and span off. We’d back Gravedigger up behind a billboard and wait, switching views (you could switch views!) to Bigfoot and watch to as it hammered around the track, blissfully unaware a competitor was not taking this seriously. ![]() The AI wasn’t too smart but it knew to avoid something it could see, so we created a new genre - stealth monster trucking. Because most of the environment was moveable, within minutes we’d be shunting caravans, bins, trees, anything possible into the path of the oncoming trucks. Much like Driver, released 3 years later, where we’d bump a copper then run for it and see who lasted the longest, in MTM we’d just hang a right as soon as possible then drive towards the other trucks to cause pile ups then relive our greatest moments in the replay menu. ![]()
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